#pragma once #include "CoreMinimal.h" #include "Templates/SubclassOf.h" #include "GrabAvoidClassEntry.generated.h" class AActor; USTRUCT(BlueprintType) struct FGrabAvoidClassEntry { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf ActorClass; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float DistanceToKeep; FSD_API FGrabAvoidClassEntry(); };