#pragma once #include "CoreMinimal.h" #include "Templates/SubclassOf.h" #include "GooPuddleStatusEffectTrigger.generated.h" class UDamageClass; class UStatusEffect; USTRUCT(BlueprintType) struct FGooPuddleStatusEffectTrigger { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Trigger; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf NewStatusEffect; FSD_API FGooPuddleStatusEffectTrigger(); };