#pragma once #include "CoreMinimal.h" #include "EGooGunUpgrades.h" #include "StandardItemUpgrade.h" #include "Templates/SubclassOf.h" #include "UpgradeValues.h" #include "GooGunUpgrade.generated.h" class AFSDPlayerState; class AItem; UCLASS(Blueprintable, EditInlineNew, MinimalAPI) class UGooGunUpgrade : public UStandardItemUpgrade { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EGooGunUpgrades upgradeType; public: UGooGunUpgrade(); UFUNCTION(BlueprintCallable, BlueprintPure) static FUpgradeValues GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EGooGunUpgrades NewUpgradeType); };