#pragma once #include "CoreMinimal.h" #include "EGooGunProjectileUpgrades.h" #include "StandardItemUpgrade.h" #include "Templates/SubclassOf.h" #include "UpgradeValues.h" #include "GooGunProjectileUpgrade.generated.h" class AActor; class AFSDPlayerState; UCLASS(Blueprintable, EditInlineNew, MinimalAPI) class UGooGunProjectileUpgrade : public UStandardItemUpgrade { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EGooGunProjectileUpgrades upgradeType; public: UGooGunProjectileUpgrade(); UFUNCTION(BlueprintCallable, BlueprintPure) static FUpgradeValues GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf Item, TSubclassOf upgradedItem, EGooGunProjectileUpgrades NewUpgradeType); };