#pragma once #include "CoreMinimal.h" #include "LevelCarverPass.h" #include "GeneratedInstantCarvers.generated.h" USTRUCT(BlueprintType) struct FGeneratedInstantCarvers { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray LevelCarverPasses; public: FSD_API FGeneratedInstantCarvers(); };