#pragma once #include "CoreMinimal.h" #include "GeneratedInfluenceSet.h" #include "GeneratedInfluenceSets.generated.h" USTRUCT(BlueprintType) struct FGeneratedInfluenceSets { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray InfluenceSets; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool IsValid; FSD_API FGeneratedInfluenceSets(); };