#pragma once #include "CoreMinimal.h" #include "GeneratedDebrisItem.generated.h" class UDebrisBase; class UObject; USTRUCT(BlueprintType) struct FGeneratedDebrisItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UDebrisBase* Debris; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UObject* Influencer; FSD_API FGeneratedDebrisItem(); };