#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "GemResourceCreator.generated.h" class UGemResourceData; UCLASS(Abstract, Blueprintable, EditInlineNew) class UGemResourceCreator : public UDataAsset { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UGemResourceData* ResourceData; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool CheckIfFreeSpaceAbove; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 SearchSize; public: UGemResourceCreator(); };