#pragma once #include "CoreMinimal.h" #include "GemResourceAmount.generated.h" class UGemResourceCreator; USTRUCT(BlueprintType) struct FGemResourceAmount { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UGemResourceCreator* GemCreator; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) int32 Amount; FSD_API FGemResourceAmount(); };