#pragma once #include "CoreMinimal.h" #include "DamageConversionBonus.h" #include "GatlingHotShellsBonus.generated.h" UCLASS(Blueprintable, EditInlineNew) class UGatlingHotShellsBonus : public UDamageConversionBonus { GENERATED_BODY() public: UGatlingHotShellsBonus(); };