#pragma once #include "CoreMinimal.h" #include "Engine/DeveloperSettings.h" #include "GamepadCursorSettings.generated.h" UCLASS(Blueprintable, Config=Engine, DefaultConfig, Config=Game) class UGamepadCursorSettings : public UDeveloperSettings { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true)) float MaxSpeed; UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true)) float Acceleration; UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true)) float StickySlowDown; UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true)) float DeadZone; public: UGamepadCursorSettings(); };