#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Engine/DeveloperSettings.h" #include "GameAnimationsSettings.generated.h" UCLASS(Blueprintable, Config=Engine, DefaultConfig, Config=Game) class UGameAnimationsSettings : public UDeveloperSettings { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true)) FSoftObjectPath FootstepTestingSound; UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true)) FSoftObjectPath FootstepTestingParticles; public: UGameAnimationsSettings(); };