#pragma once #include "CoreMinimal.h" #include "GVisibilityGroups.generated.h" class UHUDVisibilityGroup; USTRUCT(BlueprintType) struct FGVisibilityGroups { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSet AllGroups; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UHUDVisibilityGroup* EnemyHealth; FSD_API FGVisibilityGroups(); };