#pragma once #include "CoreMinimal.h" #include "GMMutatorItem.generated.h" class UMutator; USTRUCT(BlueprintType) struct FGMMutatorItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray Mutators; FSD_API FGMMutatorItem(); };