#pragma once #include "CoreMinimal.h" #include "GameplayTagContainer.h" #include "GDGameStatsTracking.generated.h" USTRUCT(BlueprintType) struct FGDGameStatsTracking { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGameplayTagContainer TotalEnemyKillsFilter; FSD_API FGDGameStatsTracking(); };