#pragma once #include "CoreMinimal.h" #include "GDDifficulty.generated.h" class UDifficultySetting; USTRUCT(BlueprintType) struct FGDDifficulty { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray DifficultySettings; FSD_API FGDDifficulty(); };