#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "FormationDataItem.generated.h" USTRUCT(BlueprintType) struct FFormationDataItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector Direction; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Distance; FSD_API FFormationDataItem(); };