#pragma once #include "CoreMinimal.h" #include "ForgingResult.generated.h" USTRUCT(BlueprintType) struct FForgingResult { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool LevelledUp; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 RewardLevel; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 RewardSeed; FSD_API FForgingResult(); };