#pragma once #include "CoreMinimal.h" #include "ForgingPendingReward.generated.h" USTRUCT(BlueprintType) struct FForgingPendingReward { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Level; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Seed; FSD_API FForgingPendingReward(); };