#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "ESchematicType.h" #include "ForginSettings.generated.h" UCLASS(Blueprintable) class UForginSettings : public UDataAsset { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 XPRequiredPerLevel; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray MasteryRewardCycle; UForginSettings(); };