#pragma once #include "CoreMinimal.h" #include "FoamPuddle.h" #include "FoamPuddle_WalkingPlagueheart.generated.h" UCLASS(Blueprintable) class AFoamPuddle_WalkingPlagueheart : public AFoamPuddle { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float FoamCleanRadius; AFoamPuddle_WalkingPlagueheart(); };