#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "RoomFeature.h" #include "FloodFillProceduralPillar.generated.h" class UPillarSettings; UCLASS(Blueprintable, EditInlineNew) class UFloodFillProceduralPillar : public URoomFeature { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Points; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UPillarSettings* PillarSettings; public: UFloodFillProceduralPillar(); };