#pragma once #include "CoreMinimal.h" #include "RandLinePoint.h" #include "RandRange.h" #include "RoomFeature.h" #include "FloodFillPillar.generated.h" class UFloodFillSettings; UCLASS(Blueprintable, EditInlineNew) class UFloodFillPillar : public URoomFeature { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UFloodFillSettings* NoiseOverride; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Points; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandRange RangeScale; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandRange NoiseRangeScale; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandRange EndcapScale; public: UFloodFillPillar(); };