#pragma once #include "CoreMinimal.h" #include "FloatPerkRankValue.generated.h" USTRUCT(BlueprintType) struct FFloatPerkRankValue { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 RankIndex; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Value; FSD_API FFloatPerkRankValue(); };