#pragma once #include "CoreMinimal.h" #include "FloatPerkRank.generated.h" USTRUCT(BlueprintType) struct FFloatPerkRank { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Tier; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Cost; FSD_API FFloatPerkRank(); };