#pragma once #include "CoreMinimal.h" #include "EFlareUpgradeType.h" #include "StandardItemUpgrade.h" #include "Templates/SubclassOf.h" #include "UpgradeValues.h" #include "FlareUpgrade.generated.h" class AActor; class AFSDPlayerState; UCLASS(Blueprintable, EditInlineNew, MinimalAPI) class UFlareUpgrade : public UStandardItemUpgrade { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EFlareUpgradeType upgradeType; public: UFlareUpgrade(); UFUNCTION(BlueprintCallable, BlueprintPure) static FUpgradeValues GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf flareClass, EFlareUpgradeType NewUpgradeType); };