#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "UObject/NoExportTypes.h" #include "Engine/EngineTypes.h" #include "Particles/ParticleSystemComponent.h" #include "FirstPersonParticleSystemComponent.generated.h" class UParticleSystem; class USceneComponent; UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UFirstPersonParticleSystemComponent : public UParticleSystemComponent { GENERATED_BODY() public: UFirstPersonParticleSystemComponent(); UFUNCTION(BlueprintCallable) static UParticleSystemComponent* SpawnFirstPersonEmitterAttached(UParticleSystem* EmitterTemplate, USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, FVector Scale, TEnumAsByte LocationType, bool bAutoDestroy); };