#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "UObject/NoExportTypes.h" #include "Engine/EngineTypes.h" #include "NiagaraComponent.h" #include "FirstPersonNiagaraComponent.generated.h" class UNiagaraSystem; class USceneComponent; UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UFirstPersonNiagaraComponent : public UNiagaraComponent { GENERATED_BODY() public: UFirstPersonNiagaraComponent(); UFUNCTION(BlueprintCallable) static UNiagaraComponent* SpawnFirstPersonEmitterAttached(UNiagaraSystem* inNiagaraSystem, USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, FVector Scale, TEnumAsByte LocationType, bool inAutoDestroy); };