#pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "FakeFallComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UFakeFallComponent : public UActorComponent { GENERATED_BODY() public: UFakeFallComponent(); UFUNCTION(BlueprintCallable) void StartFakeFall(); };