#pragma once #include "CoreMinimal.h" #include "FSDWeeklySeedResponse.generated.h" USTRUCT(BlueprintType) struct FFSDWeeklySeedResponse { GENERATED_BODY() public: UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) uint32 Seed; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString ExpirationTime; FSD_API FFSDWeeklySeedResponse(); };