#pragma once #include "CoreMinimal.h" #include "FSDTranslationProgress.generated.h" USTRUCT(BlueprintType) struct FFSDTranslationProgress { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString CodeName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 TranslatedPercent; FSD_API FFSDTranslationProgress(); };