#pragma once #include "CoreMinimal.h" #include "Components/SkeletalMeshComponent.h" #include "FSDSkeletalMeshComponent.generated.h" UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UFSDSkeletalMeshComponent : public USkeletalMeshComponent { GENERATED_BODY() public: UFSDSkeletalMeshComponent(); };