#pragma once #include "CoreMinimal.h" #include "FSDServerListEntryModel.h" #include "FSDServerListResponse.generated.h" USTRUCT(BlueprintType) struct FFSDServerListResponse { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Lobbies; FSD_API FFSDServerListResponse(); };