#pragma once #include "CoreMinimal.h" #include "Animation/AnimInstance.h" #include "ERefineryState.h" #include "FSDRefineryAnimInstance.generated.h" UCLASS(Blueprintable, NonTransient) class UFSDRefineryAnimInstance : public UAnimInstance { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) ERefineryState RefineryState; public: UFSDRefineryAnimInstance(); };