#pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "FSDPS4Utils.generated.h" UCLASS(Blueprintable) class UFSDPS4Utils : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UFSDPS4Utils(); UFUNCTION(BlueprintCallable) static void SetUGCAllowed(bool bAllowed); UFUNCTION(BlueprintCallable, BlueprintPure) static bool IsUGCAllowed(); UFUNCTION(BlueprintCallable, BlueprintPure) static bool IsPS4SystemLoaded(); };