#pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "FSDPFPUtils.generated.h" UCLASS(Blueprintable) class UFSDPFPUtils : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UFSDPFPUtils(); UFUNCTION(BlueprintCallable, BlueprintPure) static bool IsPlayfabLoaded(); UFUNCTION(BlueprintCallable, BlueprintPure) static FString GetPlayfabUserId(); };