#pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "FSDMainHUDWidget.generated.h" class URadarPointComponent; class UWidget; UCLASS(Abstract, Blueprintable, EditInlineNew) class UFSDMainHUDWidget : public UUserWidget { GENERATED_BODY() public: UFSDMainHUDWidget(); UFUNCTION(BlueprintCallable, BlueprintImplementableEvent) void PushEvent(UWidget* eventWidget, bool Left); UFUNCTION(BlueprintCallable, BlueprintImplementableEvent) void PopEvent(UWidget* eventWidget, bool Left); protected: UFUNCTION(BlueprintCallable, BlueprintImplementableEvent) void OnRadarPointAdded(URadarPointComponent* Point); public: UFUNCTION(BlueprintCallable) void AddRadarPoint(URadarPointComponent* Point); };