#pragma once #include "CoreMinimal.h" #include "Engine/DeveloperSettings.h" #include "FSDTranslationProgress.h" #include "FSDLocalizationSettings.generated.h" UCLASS(Blueprintable, Config=Engine, DefaultConfig, Config=Game) class UFSDLocalizationSettings : public UDeveloperSettings { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray CommunityTranslationProgress; public: UFSDLocalizationSettings(); };