#pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "indSteamSessionsResultDelegate.h" #include "FSDFindSteamSessions.generated.h" UCLASS(Blueprintable) class UFSDFindSteamSessions : public UObject { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FindSteamSessionsResult OnFindResult; UFSDFindSteamSessions(); };