#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "FSDEventRewardsSave.generated.h" USTRUCT(BlueprintType) struct FFSDEventRewardsSave { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSet EventsSeen; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSet PopupsSeen; public: FSD_API FFSDEventRewardsSave(); };