#pragma once #include "CoreMinimal.h" #include "WindowWidget.h" #include "FSDEventPopupWidget.generated.h" class UFSDEvent; UCLASS(Abstract, Blueprintable, EditInlineNew) class UFSDEventPopupWidget : public UWindowWidget { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UFSDEvent* FSDEvent; UFSDEventPopupWidget(); };