#pragma once #include "CoreMinimal.h" #include "FSDDeepDiveResponse.generated.h" USTRUCT(BlueprintType) struct FFSDDeepDiveResponse { GENERATED_BODY() public: UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) uint32 SeedV2; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString ExpirationTime; FSD_API FFSDDeepDiveResponse(); };