#pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "FSDCloudSaveHandler.generated.h" UCLASS(Blueprintable) class UFSDCloudSaveHandler : public UObject { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) int32 NumFailedSaves; public: UFSDCloudSaveHandler(); };