#pragma once #include "CoreMinimal.h" #include "BehaviorTree/BehaviorTreeComponent.h" #include "FSDBehaviorTreeComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UFSDBehaviorTreeComponent : public UBehaviorTreeComponent { GENERATED_BODY() public: UFSDBehaviorTreeComponent(); };