#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "AttackerPositioningComponent.h" #include "EscortMuleAttackerPositioning.generated.h" class UHealthComponentBase; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UEscortMuleAttackerPositioning : public UAttackerPositioningComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true)) UHealthComponentBase* Health; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray AttackerPositions; public: UEscortMuleAttackerPositioning(); UFUNCTION(BlueprintCallable) void SetNewMaxAttackers(int32 newMaxAttackers); UFUNCTION(BlueprintCallable) void SetCostModifier(float newModifier); };