#pragma once #include "CoreMinimal.h" #include "FloatPerkActivation.h" #include "EscapableGrabberEnemyActivation.generated.h" class AActor; UCLASS(Blueprintable, EditInlineNew) class UEscapableGrabberEnemyActivation : public UFloatPerkActivation { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftClassPtr EnemyGrabberClass; public: UEscapableGrabberEnemyActivation(); };