#pragma once #include "CoreMinimal.h" #include "Animation/AnimNotifies/AnimNotify.h" #include "EnemySpawnEffectsByKeyAnimNotify.generated.h" class UEnemySpawnEffectsKey; UCLASS(Blueprintable, CollapseCategories, MinimalAPI) class UEnemySpawnEffectsByKeyAnimNotify : public UAnimNotify { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UEnemySpawnEffectsKey* EffectKey; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) uint8 Attached: 1; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName SocketName; public: UEnemySpawnEffectsByKeyAnimNotify(); };