#pragma once #include "CoreMinimal.h" #include "EShowroomScaling.h" #include "ShowroomItem.h" #include "EnemyShowroomItem.generated.h" UCLASS(Blueprintable) class AEnemyShowroomItem : public AShowroomItem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EShowroomScaling Scaling; public: AEnemyShowroomItem(); };