#pragma once #include "CoreMinimal.h" #include "Animation/AnimNotifies/AnimNotify.h" #include "EnemyRangedAttackAnimNotify.generated.h" UCLASS(Blueprintable, CollapseCategories) class UEnemyRangedAttackAnimNotify : public UAnimNotify { GENERATED_BODY() public: UEnemyRangedAttackAnimNotify(); };