#pragma once #include "CoreMinimal.h" #include "PawnAfflictionComponent.h" #include "EnemyPawnAfflictionComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UEnemyPawnAfflictionComponent : public UPawnAfflictionComponent { GENERATED_BODY() public: UEnemyPawnAfflictionComponent(); };